Problem
Early learners often find it difficult to understand sequencing, directional logic, and step-by-step problem solving. The goal of this project was to create a playful pathfinding game where children guide a character to its destination using logical movement choices and sequencing concepts.
Approach
I designed the game around simple navigation and decision-making mechanics suitable for Grades 1–3 students. Players analyze the environment, identify safe paths, and determine the correct sequence of movements needed to reach the goal.
The focus was on introducing foundational computational thinking concepts such as sequencing, logical planning, and problem decomposition through interactive gameplay rather than text-heavy instruction.
Key Features
Interactive path-selection gameplay
Directional movement and navigation challenges
Sequencing-based problem solving
Increasing complexity across levels
Child-friendly visual presentation
These choices ensured the system remained easy to debug, reason about, and expand.
Key Learnings
Visual problem solving is highly effective for introducing sequencing concepts
Younger learners respond better to immediate feedback and simple objectives
Gradual increase in difficulty improves confidence and engagement
Game-based learning can reinforce logical thinking without requiring advanced reading skills
This project strengthened my understanding of designing educational systems that teach logic and sequencing through exploration and interaction.
Tools & Technologies
Unity
C#
Future Improvements
Multiple obstacle and terrain types
Collectible rewards and progression system
Voice-guided instructions for younger learners
Expanded level editor for custom path challenges