Project Overview
This project is an augmented reality room planning application built using Unity, designed to visualize room layouts directly within real-world environments. By leveraging AR plane detection and spatial tracking, users can place a virtual room plan onto a physical surface and explore how a space would look and feel at real-world scale.
The focus of this project is on accurate spatial alignment, intuitive interaction, and real-time visualization, rather than static 3D rendering.
Approach
Traditional room planning tools rely on 2D drawings or fixed 3D views, which makes it difficult to accurately understand scale, placement, and spatial relationships.
This project addresses that gap by allowing users to:
Visualize room layouts directly in their physical space
Interact with virtual plans in real time
Better understand proportions and spatial fit before execution
Interaction Flow
Application detects horizontal surfaces in the environment
User selects a location to place the room plan
The layout is anchored to the real world
User can move around and view the layout from different angles
The system maintains spatial consistency during movement
The architecture is intentionally designed to support future expansion (multi-lot management) without restructuring core logic.
Tools & Technologies
Unity
C#